"We've been running for more than 20 years. The OSRS gold game has seen constant improvements over these years, and that is set to continue. We're expanding our platforms and making the game more accessible and understandable to more players in the coming 20 years." RuneScape will launch on mobile phones in June 2021. This is a major project for Jagex. While lesser modern versions of the game such as Old School RuneScape already exist on mobile devices, this is the first time that the core game will be available on mobile. According to Jagex the mobile port is at most five years in development, which is an important milestone for the game that was launched in the year 2000. MMO. The game is renowned for its customizing menus and a variety of menus on a small screen was not an easy task and required a major engine overhaul to the MMO. The portable version heavily relies in the use of gestures. According to the developers they believe that the development of these input gestures can make ports for consoles like that of the Nintendo Switch possible. A recent interview by RSgoldfast, RuneScape Product Director Matt Casey and Senior Product Manager Liam Powney talked about how the new mobile-specific control system can be a good fit for the possibility of a Switch port. Following previous releases on Mac and Steam the mobile version marks the first time that it is actually ported to other platforms. The two Powney and Casey commented about the mobile development process and what they could bring to the game. It was many hours of work to condense a massive MMO on a small screen and, as such, players could get to get to see the same work reused to create a handheld console in the future, specifically when a console has touchscreen controls. Making a game large enough for the handheld device such as one like a smartphone isn't simple. Even with the most powerful devices like the Switch ports for big games often fail. One prime example is The Outer Worlds. The Buy RuneScape gold port of The Outer Worlds was notorious and highlighted the dangers of not optimizing games for a specific platform. |